AI Insights · Timothy · April 2025
Top 5 io Games on Android in Latin America: Q1 2025 Performance
Explore the performance trends of the top 5 io games on Android in Latin America during Q1 2025, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2025, the top io games on the Android platform in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Snake Clash! by Supercent, Inc. experienced a consistent increase in weekly revenue, reaching about $1K by the end of March. Download numbers saw a peak in mid-February at around 489K, although they tapered off towards the quarter's end. Active users climbed steadily, peaking at approximately 2M before a slight decline in March.
Little Big Snake .io game from ShockwaveLLC saw fluctuations in revenue, with a high of $1.1K in early February. Downloads began at around 18K and decreased to 7K by March. Active users started at 55K, gradually decreasing to 35K as the quarter progressed.
Paper.io 2 by VOODOO maintained stable revenue, with minor fluctuations, peaking at $580. Weekly downloads were strong at the start, with nearly 291K, but settled to around 218K by the end of March. Active user numbers showed a significant increase in early March, reaching 1.8M.
Snake.io - Fun Snake .io Games from Kooapps Games started the quarter with high download numbers, peaking at over 601K in late January. Revenue hovered around $400, with a slight rise to $510 by the quarter's end. Active users remained robust, exceeding 3.5M throughout.
Snake Rivals - Fun Snake Game by Supersolid saw its revenue peak at $632 in mid-January but experienced a downward trend thereafter. Downloads started at 14K, dropping to about 7K by March. Active users fluctuated, ending the quarter at approximately 25K.
These insights highlight the dynamic performance of io games in Latin America. For more detailed analytics, visit Sensor Tower's platform.